![]() This makes the combat, on a moment-by-moment basis, incredibly satisfying … when you’re playing well.Ĭall of Duty’s popularity is due partially to the responsiveness of its rather simple combat system. ![]() It’s an incredibly responsive game – tapping the left trigger on the controller zooms your gun into iron sights, while at the same time subtly shifting it immediately towards your nearest opponent. The system for connecting to an online game couldn’t be easier, and allowing players to pick and choose their own weapons and “perks” (which make your character better at certain tasks such as reloading, sprinting, or surviving being shot) can make for a highly personalised experience. The simplicity of the systems that govern Call of Duty’s action means it’s easy for a player to jump in and start enjoying the game immediately. This is a rather reductive way of looking at what the games achieve, but it’s accurate … to a point. Many of the game’s detractors – and there really are a great many of them – have written Call of Duty off for its lack of complication, its singular focus on sprinting around maps, hurling grenades and gunning people down without needing to be strategic. Indeed, to non-gamers, the idea that a game can achieve such popularity by making the act of killing friends and strangers extremely fun may seem somewhat vulgar.īut Call of Duty has always had two major things going for it: the snappy responsiveness at the heart of its ultimately rather simple combat, and a fun reward structure. To explain the appeal of Call of Duty’s incredibly popular multiplayer to an audience that has never played it is a difficult task. Modern Warfare was launched just when many console owners were ready to be wowed by online gaming. Although the Xbox and Playstation 2 consoles had both allowed online play, the next generation of consoles (including the Xbox 360 and the Playstation 3) had launched with a much greater focus on online multiplayer, and ultimately provided much better experiences for consumers who were now far more likely to have broadband internet connections. In 2007, online multiplayer gaming was still a novel concept for many. In fact, some 30% of people who played Call of Duty 4: Modern Warfare on Xbox 360 while connected to the internet never even completed the first mission in the solo campaign. The game was set in the “near future” of 2011, following a fictionialised conflict that echoed real-world events in numerous ways.Ĭall of Duty: Modern Warfare’s plot was hailed as a critical success.īut while the solo campaign was lauded as excellent, Call of Duty’s popularity has never been tied to its qualities as a single-player game. The solo campaign in Modern Warfare saw the player switching between six different playable characters, but focusing primarily on Seargent John “Soap” MacTavish, a new member of the British Special Air Service. ![]() The game launched at a time when the term “military shooter” normally meant a game which was set during World War II – a setting that gamers had long since grown tired of. There have been five Call of Duty games on consoles and PC since Modern Warfare, all of them smash-hits. Modern Warfare was the videogame equivalent of the first Pirates of the Caribbean film, or the early Harry Potter books – a game that did extremely well critically, that caught on with consumers in a big way, and that ultimately assured the success of future instalments in the franchise. Call of Duty 4: Modern Warfare helped make the Call of Duty series one of the biggest in gaming history.
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